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Civilization 6 mods
Civilization 6 mods












civilization 6 mods
  1. #Civilization 6 mods mod#
  2. #Civilization 6 mods upgrade#

There's a version of it with extra unique units, but I prefer the generic-only one so that modded civs aren't left out. My favourite part is that it also significantly buffs anticav against cavalry. It feels like an incredibly natural part of the game to the point where it feels weird playing without it. If you find any weird bugs etc or you want to see some nice new features please let me know.Steel & Thunder fills out the unit trees nicely and balances the existing ones really effectively. Please let me know if you are happy with the current English Civilization or any civilizations. For unknown reasons, we were not passing through the Wooden Gate from one side to other side… It took a lot of time to fix it.ĪI generates x4 more resources - changed the resource multiplier from x1 to x4 to make the game more challenging. I have fixed some Palisade Wooden wall problems for Abbasid and Russian Civilizations for the extra subjects I added.

#Civilization 6 mods upgrade#

Mongol Defense Outpost - you can upgrade it to stone defense outpost Mongol have Palisade Wooden Walls, Bastion and Gate via Mongol Marketplace where you recruit Sultanate Engineers from ROW:2 - COLUMN: 1 and ROW:2 - COLUMN:2 in the Marketplace building Grid that you can find them via help text on the icon boxes, I have written everything there too where you can recruit them.

#Civilization 6 mods mod#

I added the new Russian Walls to the MOD too which you can access to Russian Stone Walls from 2nd Age, like other Civilizations. Mongol Pasture and Defense Outpost produce nice outskirt visuals when you build them. French Civilization became quite challenging Civilization if the AI or Human Player can survive until 3rd Age with a good economy. Yes, your archers etc have longer range but if thy cannot see their target, they lose their effectiveness.įrench Civilization “Joan of Arc” units’ HP lowered from 720 to 540. That’s why, Watch Towers and Scouts become more important in the game with Civilization Conquest. In addition to these, if you want to survive, you need to have a good economy and always aim to destroy the economy of your opponents by killing their villagers and destroy their economy buildings. If you manually control them, they will be more effective and survive more. It doesn’t like this for you to win the battle “Okay I send the troops thy can do auto attacks to destroy the enemy troops”. To use the siege units and ranged units are very important at this MOD which everything is similar to real life battle combat experience. If you use these units manually yourself by using active healing skill at critical moments, you can change the direction of the battle or your units can survive more to give more fight against their enemies.Īlthough “Joan of Arc” Unique Units might be really strong but you can easily encounter them with your archer units, knight cavalry units, or with other unique units of the other civilizations or siege units and your building defensive arrows, cannons etc can still give good damage against them. You can recruit “Joan of Arc” Unique Units from Cavalry, Mining, Woodwork, Marketplace buildings via French Villager / Scout / Monk etc.

civilization 6 mods

In addition to these, they can give combat buffs to allied troops near them. Active healing skill has 70 seconds cooldown. They can heal themself and surrounding allied troops with active and passive healing skills. These units have 720 HP, 30 Armor and 40 Attack as Shield Spearman Unit. When you recruit five French Villagers from your Capital and Town Center Buildings, you will get the fifteen elite veteran soldiers from Siege of Orléans that they are directly under the command of the “Joan of Arc”. Rest of the Civilizations are completed.Įarly Age - economic development is harder but you get stronger units, and then French Royal Siege weapons are stronger than other siege units too. My general concept of the MOD is almost finished already, so I can focus on AI related subjects in the future.ĪI > ai_settings > resource_multipliers for Multiple of collected resources For you, I will test it out about AI subject later on. It is already hardcore to fight against Hardest AI with the current state of the Civilization Conquest If I change the income of AI as you did, believe me the current Hardest AI in Civilization Mod will become Extreme Hardest AI. I didn’t touch to AI setting in the game yet.














Civilization 6 mods